I currently work at BUCK as a Creative Director for games.
I worked with Bad Robot Games as a Design Director, taking an experimental multiplayer narrative concept from initial pitch to fully-featured demo.
I worked with The Game Band as a Technical Designer on their first game, Where Cards Fall. I helped refine interaction design across multiple platforms and prototyped bespoke interactable objects.
I moved to Los Angeles to join thatgamecompany. I worked on Sky: Children of the Light, a multiplayer social adventure game. As a Feel Engineer, I worked on controls, level design, progression, and lead playtesting. I later served as Lead Designer and was responsible for directing multiplayer systems designed to evoke emotional and social engagement.
I collaborated with David Siegel on Futureproof, a research project to develop tools and resources to foster greater awareness, intentionality, and well-being around technology.
I formed an indie game studio in Philadelphia called Port 127. We provided game design services while developing original IP.
© Michael Highland 2020
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